![]() ![]() Everything else on your figure looks about the same. If that's what you were going for, then disregard.Īs far as the second line below her eyebrow, I am only guessing and hope someone else can give you a real answer, but it looks like Poser is trying to compensate for what is probably a really thinly painted line. Seams are a problem in Poser.Īs far as the textures on your figure, take out the specular. The lines were not painted out and don't connect. It looks like that is what is happening in the cloth on her chest. Things posted at 11:17PM Mon, 25 April 2016 - #4266882Ībout the only thing I can suggest is that you need to extend your painting of the maps beyond the borders of your UV outline. That would be my advice, BTW great looking character look forward to seeing the end result. Looking at how you have set up your character in blender and the style I think you will be more than happy with the result 1024 far or 2048 near max as this should be plenty and only use 4096 if the scene requires a close up of a pimple even then it could be an overkill. More than once in my lifetime I have set up the holy grail of animated sets only to find I could not open it again due to file size and there is no warning given in a lot of software. Build the set high and save out various versions, In other words every corner that can be cut while retaining the best possible result in order to improve system resources is vital and will save you a lot of headaches. One shameful looks good at a couple of hundred yards type, one low poly for mid shots and one high poly for close ups even strip out things like engines from cars two sides of a house and any unseen prop parts that are not needed for the final result. I usually create 3 versions of my main assets/characters. In addition Boni with her advice is spot on when setting up for animation regardless of the software used, since an object that is moving does not give the viewer much time to nitpick about your map resolution and if you consider a full scene then careful planning can make all the difference. I played around but can't find any solution yet. Maybe in the blender export settings / poser material settings? However in Pic #2 and #3, the line is blurry and jaggy unlike in the pic #1 which is sharp looking. In Pic #2 and Pic #3, you can see there's weird texture happening in the middle of the cloth areaĪnd above the eyes, I draw a line. Then I press Ctrl+Y which toggle a render settings, and in "Firefly" tab I uncheck "cast shadows" and then save settings Screenshot after I delete all light except for one, then in Light Properties I check "Diffuse IBL" and un-check "shadow" the texture is all jaggy and weird at first, so I reload texture in render -> reload texture panel and this is the result after that. Screenshot after I export the blender file to poser. ![]() Screenshot from my blender's "texture view", this is the result that I'm aiming for I create my assets in blender, UV map it with 4096x4096 pixel resolution, paint it in photoshop then import it to blender with obj. So without further ado, here's a problem that I experiencing right now, and seeking wisdom from people around renderosity forum to share knowledge. ![]() To start off, my GOAL is to achieve result like in RWBY show. The two Titles have now been merged into the single title of Clip Studio Paint.Hi, I just bought Poser 2 days ago, so I'm very new to this. Only the Title and Activation Process is different. The two application titles had always shared the same features, function, and performance. Please Note: Manga Studio 5 was rebranded to Clip Studio Paint by the creator, Celsys. If you have issues activating, you will want to contact CELSYS Support. CLIP STUDIO PAINT 's online license activation system is operated by CELSYS. Smith Micro Software has no access or control for Activation Issues with the Clip Studio Paint or Manga Studio applications. Technical Support is provided at CELSYS's support desk.Īdditionally, users can use the official CLIP STUDIO PAINT user Q&A community Although CELSYS is a Japanese corporation, their capable English support staff will be more than happy to provide user support. As of April 2018, Smith Micro Software no longer sold or provided support for Clip Studio Paint or Manga Studio.ĬELSYS provides technical support for copies of CLIP STUDIO PAINT / Manga Studio purchased from Smith Micro. ![]()
0 Comments
Leave a Reply. |